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We build games players return to. Our team blends game design and engineering to deliver fun, reliable products with measurable impact. From concept to live ops, dilium ships on time and scales with data.
Production-grade execution: gameplay systems, netcode and multiplayer, live ops, analytics and A/B testing, backends and economies, art integration, UI/UX, audio, localization. We also handle publishing, store compliance and CI/CD.
Native visionOS: we craft scenes in Reality Composer (e.g., PortalGate) and ship SwiftUI/RealityKit apps, combining them with Unity where it adds value.
Selected stack: Unity, Unreal Engine, Swift and SwiftUI, RealityKit, Reality Composer, WebGL and WebGPU.
Explore our work in Spatial Computing, browse recent projects, meet the team, or contact us to scope your MVP or full game.
References: Apple visionOS; Unity for visionOS.